View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000189||Volume 2||Feature||public||2019-07-02 00:26||2020-02-28 01:34|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Issue 2||Fixed in Version||Issue 2|
|Summary||0000189: Port SCoRE/HC's implementation of /macro_image|
|Description||port SCoRE/HC's implementation of /macro_image as detailed in this reddit post: https://redd.it/c0tu6u |
Copy from reddit:
"You can give your macros icons instead of having it be a grey circle with words with the /macro_image command. The format for the command is: /macro_image "Image_Name" "Tooltip Text" "Command"
For example, my costume change macro is created with /macro_image "Inherent_KnightsBastion" "Costumes" "popmenu CherryCC". CherryCC is the name of a menu file for one of my character's costumes. I also like /macro_image "Teleport_LongRangeTeleport" "Teleports" "popmenu Teleports".
You can put whatever you want in there though. Masterminds can have /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive" and /macro_image "PetCommand_Action_Dismiss" "Dismiss" "petcom_all dismiss" if they want to complete the set.
The icons have to be 32x32 and in the game files - you can't use a square of your face or anything. "
from: Plutocracy (Rebirth) (plutocracy#2654)
|Tags||No tags attached.|
|2019-07-02 00:26||Chet||New Issue|
|2020-01-31 19:00||Chet||Assigned To||=> Oth|
|2020-01-31 19:00||Chet||Status||new => assigned|
|2020-01-31 19:01||Chet||Target Version||=> Issue 2|
|2020-01-31 19:01||Chet||subsystem||=> Game, MapServer|
|2020-01-31 19:01||Chet||Note Added: 0000176|
|2020-02-28 01:33||Chet||Note Added: 0000179|
|2020-02-28 01:34||Chet||Status||assigned => resolved|
|2020-02-28 01:34||Chet||Resolution||open => fixed|
|2020-02-28 01:34||Chet||Fixed in Version||=> Issue 2|